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Lead Designer

Edinburgh
On Application

FPSG are looking for a talented lead designer to join a client based in Dundee, Scotland. We are looking for a highly motivated individual to work on an exciting new title. We are looking to hear from people who have a passion for solving design challenges and who have a relentless creative drive and a passion for solving design challenges. You will need to be enthusiastic about game design, understand how to manage the design pipelines, and have good knowledge of UX, gameplay, economy and level design.

Reporting to the producer, the lead designer must be a versatile creative who can help with establishing the overall project vision as well as get the best from their team. The lead designer should be open, able to effectively communicate with the wider team, and able to manage their team to ensure specifications are thoroughly detailed and delivered on time.

Responsibilities

Clearly communicate the game's design to the project team.
Establish and define design pipelines.
Help the design team reach their full potential through review and guidance.
Create and take ownership of the design documentation.
Transform high-level feature designs into detailed briefs.
Pitch in and help with any gaps within the design pipeline.
Work closely with the project team to create and define design tasks to help steer the vision of the project.
Help in the recruiting process and point out areas where we're needing additional expertise.
Acquire and analyse feedback from the QA process.
Collaborate with the wider team to define and advance the project design.
Work with the producer to identify key issues from the design perspective and assist in the planning process.

Skills & Requirements

At least 3 years of experience in the games industry as a designer on a multiplayer title.
Must have shipped at least one title on PC or console platforms at a senior or leadership level.
Must have exceptional understanding of design processes and pipelines.
Expert knowledge of game design and how to communicate ideas.
Overall broad knowledge of all elements of game design production, such as level design, UX, game economy, and system design.
Demonstrable experience of leading and developing other designers.
Exceptional leadership, planning, and time management skills.

Desirable

Past experience on a horror game title.
Been active in a scrum environment.
Previous experience working on a multiplayer game post launch.
Applicants must submit a portfolio of their work along with their applications.

Equal Opportunities:
FPSG is committed to equal opportunities regardless of gender, race, disability, sexual orientation, religion or belief and age.